Alex McGowen
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The Academic and Financial Utility of Virtual Economies
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The Academic and Financial Utility of Virtual Economies

In 2015, The Pew Research Center found that 24% of American adults think that most video games are a waste of time. Clearly, they’re not geeky enough to have read about the real world impacts of games like EVE Online, World of Warcraft, or Team Fortress 2. EVE is
Jul 18, 2017 2 min read
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